Jaime Levy – Artist Bio
Jaime Levy is a Berlin-based new media artist and technologist whose work explores the intersection of live performance and artificial intelligence. She transforms real-time video signals into audiovisual compositions that merge improvisation, experimental music, and lecture-performance. Reinterpreting the experimental ethos of intermedia art through generative processes, she draws inspiration from Nam June Paik and Fluxus, bridging avant-garde traditions with emerging AI systems.
Levy began her career in the late 1980s with experiments in video art, but became known for her groundbreaking floppy-disk “electronic magazines,” created while a graduate student at NYU’s Interactive Telecommunications Program. Her Cyber Rag series (1990) combined animation, sound samples, and interactive games, making digital publishing accessible at a time when interactive content on a personal computer was almost unimaginable. She went on to create Ambulance, an interactive horror e-book featuring music by Mike Watt and artwork by Jaime Hernandez (Love and Rockets), as well as the first major-label interactive press kit for Billy Idol’s Cyberpunk album, which was distributed worldwide. These works placed Levy at the vanguard of multimedia art, blending pop culture with emerging technologies.
Throughout the 1990s, her explorations included the creation of Malice Palace, a virtual world mixing real-time chat, 3D art, and DJ Spooky’s sound samples, and a role as creative director of WORD.com, one of the earliest web magazines to push the boundaries of interface design and narrative form. In the 2000s, Levy turned her attention to user experience design, drawing on her background creating innovative products to shape product strategy for numerous entertainment companies. This trajectory culminated in her best-selling book UX Strategy, which has been translated into nine languages and is considered a definitive work in the field. She continues to lecture internationally on strategy, innovation, and the history of new media.